Despite how janky this campaign is, I really, really enjoyed it! My only real problem is the fact that the maps aren’t optimized very well, as there tends to be framedrops and ping spikes a few times throughout the campaign. In fact, it caused one of my sourcemod plugins to not even work for a bit lol. The map design is creative and interesting and isn’t that kind of “bad troll” map design where you die to bs you could never see coming; this campaign actually gives you a lot of supplies, and I mean A LOT of supplies for the many events you’ll be facing throughout the campaign, it’s almost impossible to run out of ammo! There’s some funny jokes to be had here and there as well. Also I should mention, the bots seemed hesitant to grab supplies in the chapter 4 saferoom, but that’s the only time they’ve been hesitant to grab stuff, so it’s not persistent. There’s an interesting section that i remember loathing on chapter 4, right near the end where there’s a bunch of witches you have to dela with. Coming back to it, I have to admit it isn’t actually poorly designed at all. You get a few defibs after the ordeal, and you get tier 2 shotguns to deal with them after explosions occur. Maybe.. it’s a bit too close to the end imo, but tbh, coming back to it I appreciate it more now. The finale’s pretty fun as well, some goofs, shit tons of supplies and scavenge, pretty enjoyable, really really good.