The epic finale StarCraft II deserves
StarCraft 2: Legacy of the Void is the third and final chapter in this RTS saga. Casting the enigmatic Protoss as protagonists, and with a great campaign, Blizzard have created the big cinematic experience StarCraft fans have been waiting for. A brilliant conclusion to 17 year old series.
Final chapter = maximum expectation
StarCraft 2: Legacy of the Void is the latest installment in the three-game-long Starcraft 2 story that has been six years in the making. It wraps up the events of StarCraft 2: Wings of Liberty and StarCraft 2: Heart of the Swarm, focusing on events from the Protoss perspective in their most desperate time. Without campaign spoilers, we can say that Blizzard has managed to inject a surprising amount of epic into this thrilling conclusion.
StarCraft 2: Legacy of the Void mixes up the 17-year-old formula just enough. The variety of missions and personalization options enhance the experience, as you customize familiar troops and experiment with new classes abilities. One aspect that I liked in particular is the way that, as you make your way through the game, you reunite the different Protoss tribes in your quest for victory.
However, the heart of StarCraft 2: Legacy of the Void – IA, controls, troops – remain unchanged. It is undeniably StarCraft, and as a fan, I cannot stop praising the handling of its classic strategy. But, while I can endlessly praise it, I can also recognize that at times it is a little too stuck in its ways. Particularly after playing something like Company of Heroes, factors like the omission of cover are sorely missed.
In multiplayer you will not notice and big changes, especially since all the changes were introduced in the latest StarCraft 2 patch. And, yes, matchmaking is still a problem.
StarCraft 2: Legacy of the Void remains graphically spectacular. Like the two previous installments the look of units and the environments are excellent. Plus, changes to the user interface to represent the Protoss’s view of the Universe make jumping into the campaign feel distinct and sensational.
The soundtrack and voice work are well produced and perfectly accompany the campaign.
StarCraft 2 ends after three expansions
The end of StarCraft 2 is here, even if we will continue playing it online and in tournaments for years. The three chapters of StarCraft2 combined add-up to a satisfyingly complete campaign, while always remaining true to the 12-years-old original.